In game: type /simc, then Ctrl+A, Ctrl+C, and paste here (Ctrl+V).
No character loaded
≈ 2.8 min · 1,000 iterations · 1 thread From your last run on this device.From the reference box: 1000 iterations on 16 threads took 10.4 s.Engine warming.
Load a character first or
Single-thread fallback The threaded engine needs a cross-origin isolated page. See below.
RunningStopping 0 / 1,000 iterations
Queued · starts when the engine is ready
No result yet
—DPS
Run a sim to see the mean and its 95 % band.
95 % band around the mean±2,000 DPS
−2k−1kmean+1k+2k
Iterations
—
Elapsed
—
Rate
—
Profilesets
none
Threads
pool 1
idle
Startworker + glue
Download + compile7.5 MB brotli
Instantiatethreads
Runidle
Result—
Engine log · 0 lines · 0 progress messages
Nothing yet.
No crate out yet
Crate slot—Your next cratewaits for a finished run—mean ± 95 % bandstamped with the engine and game dataOpen report →
Each finished run drops its crate here, and in the yard below.
Latest crate
Crate slot—Your next cratewaits for a finished run—mean ± 95 % bandstamped with the engine and game dataOpen report →
Open it to read the report. It also waits in the crate yard below.
Cancelled — no crate. Stopped after 0 iterations (0.0 s). The partial mean is not saved.
The run failed.
Options
Appended to the profile as simc lines
1–20
s
30–900
%
0–50
One thread: this page is not cross-origin isolated.
Runs with Patchwerk · 300 s ±20 % · 1 target · 1 thread